EKEA
Rhythm Carpenter is a rhythm-based VR experience created in the Building Virtual Worlds course at Carnegie Mellon University. Using the Xbox Adaptive Controller, players take on the role of a carpenter, sawing wood and hammering nails in time with the music to craft a chair that satisfies their client.
Position:
- Sound Designer
- 3D Artist
This project was designed to explore alternative input devices and accessible gameplay. Leveraging the Xbox Adaptive Controller, we built custom physical interfaces that simulate a real saw and hammer. Players must follow the rhythm of the music, cutting wood and driving nails with precise timing to achieve a high enough score to please their customer. By blending rhythmic gameplay with tangible, physical interactions, Rhythm Carpenter creates a playful yet immersive experience that highlights both craftsmanship and accessibility in game design.